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Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespac
From: |
zou lunkai |
Subject: |
Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespace issue? |
Date: |
Fri, 13 Jun 2008 09:02:04 +0800 |
hello, strk
see this defines in shape.h:
typedef Path<int> path;
typedef Edge<int> edge;
Is the integer path already in use? I thought vertexes were stored as
floats. In a long-term plan, those templates would be dropped...
I'll fix the matrix soon.
--zou
On 6/13/08, Michael Brancato <address@hidden> wrote:
>
> Bastiaan Jacques wrote:
> >
> >
> > On Thu, 12 Jun 2008, Michael Brancato wrote:
> >
> >
> > > ../server/shape.h: In member function 'void
> gnash::Path<T>::transform(const gnash::matrix&) [with T = int]':
> > > render_handler_ogl.cpp:1504: instantiated from here
> > > ../server/shape.h:536: error: no matching function for call to
> 'gnash::matrix::transform(gnash::geometry::Point2d<int>&)
> const'
> > > ../server/matrix.h:139: note: candidates are: void
> gnash::matrix::transform(gnash::point&) const
> > > ../server/matrix.h:145: note: void
> gnash::matrix::transform(gnash::point*, const
> gnash::point&) const
> > > ../server/matrix.h:151: note: void
> gnash::matrix::transform(gnash::geometry::Range2d<float>&)
> const
> > >
> >
> > This is because of recent changes in the Matrix class. CC: zou.
> >
> > Bastiaan
> >
>
> Thanks for the note, Bastiaan. I was able to verify build seems to fail on
> other platforms besides Darwin as well.
>
> --
> Mike Brancato, CISSP
>