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Re: [Gnash-dev] About Buttons
From: |
Sandro Santilli |
Subject: |
Re: [Gnash-dev] About Buttons |
Date: |
Tue, 15 Apr 2008 13:20:31 +0200 |
On Tue, Apr 15, 2008 at 01:16:23PM +0200, Udo Giacomozzi wrote:
> Hello Sandro,
>
> Tuesday, April 15, 2008, 11:03:57 AM, you wrote:
> SS> - Not currently active characters are still advanced. So if
> SS> a sprite active on mouse over consists of a moving thing,
> SS> the thing would keep moving while still not visible, and
> SS> all frame actions of that character would still be executed
> SS> (would that be correct?). As a side-effect, when these
> SS> not-currently-active characters get invalidated the button
> SS> gets child-invalidated too.
>
> btntest2.swf already checks (activate trace() output!) this and tells
> you that:
>
> - inactive charactes do *not* get advanced
>
> - characters becoming active again get a new ID
> (_level0.instance3.instance5, _level0.instance3.instance7, ...)
> implying that the PP actually destroys the instances
Great. IIRC the whole ::restart() thing was kept on your request
aiming at reducing overhead of constructing/destructing instances.
This finding requires a fair amount changes. Testing becomes even
more important now. I know you're pretty resistent to test requests eh ?
:)
--strk;