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Re: [Gnash-dev] How do the Gnash developers know what to implement?


From: Patrice Dumas
Subject: Re: [Gnash-dev] How do the Gnash developers know what to implement?
Date: Fri, 9 Mar 2007 10:01:25 +0100
User-agent: Mutt/1.5.14 (2007-02-12)

On Fri, Mar 09, 2007 at 10:07:33AM +0200, Shlomi Fish wrote:
> Hi all!
> 
> And naturally the Flash licence forbids reverse-engineering.

As a side note, in some european countries, reverse-engineering cannot 
be forbidden. Though I don't think reverse-engineering the Flash
player is used to develop gnash ;-)

> A few other alternatives are using third-party documentation without
> such terms, or simply analysing existing Flash code out there and
> seeing how the Flash plugin interprets it.

Reading this list, it iseems to be how gnash developpers do. Also lot
of code comes from gameswf.

In some countries it is known that the license covering the official flash
documentation is not legal, so people from these countries may use
this documentation.

--
Pat




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