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[Gnash-commit] [bug #33888] Overlapping event sounds in super mario bros


From: Sandro Santilli
Subject: [Gnash-commit] [bug #33888] Overlapping event sounds in super mario bros
Date: Fri, 12 Aug 2011 20:00:01 +0000
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:5.0) Gecko/20100101 Firefox/5.0

Follow-up Comment #5, bug #33888 (project gnash):

According to Jan Flanders, calling .stop() on a Sound object which isn't
associated to a specific timeline should result in stopping _all_ sounds.

He gives this example:

    var snd1:Sound = new Sound();//no target in the constructor
    snd1.loadSound("sound1.mp3", true);  
     
    var snd2:Sound = new Sound();//no target in the constructor
    snd2.loadSound("sound2.mp3", true);  
     
    //Problem:
    snd1.stop();//this also stops sound2
    //and stops all other sounds in the entire movie even though 
    //you explictly said: snd1.stop()  (idem for setVolume() etc.)


    _______________________________________________________

Reply to this item at:

  <http://savannah.gnu.org/bugs/?33888>

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