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[Gnash-commit] [bug #33888] Overlapping event sounds in super mario bros


From: Sandro Santilli
Subject: [Gnash-commit] [bug #33888] Overlapping event sounds in super mario bros
Date: Sat, 30 Jul 2011 09:15:21 +0000
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.18) Gecko/20110628 Ubuntu/10.04 (lucid) Firefox/3.6.18

Follow-up Comment #2, bug #33888 (project gnash):

This is the sound that never stops:

DEBUG: Sound.start: sundId:14, secOff:0, loops:19

I'm afraid there's no explicit drop so should really be stopped by deletion of
the Sound object, but as we register the sound to movie_root in order to
implement onSoundComplete... we're condamned to have it alive !


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  <http://savannah.gnu.org/bugs/?33888>

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