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[Gnash-commit] [bug #33888] Overlapping event sounds in super mario bros
From: |
Sandro Santilli |
Subject: |
[Gnash-commit] [bug #33888] Overlapping event sounds in super mario bros |
Date: |
Sat, 30 Jul 2011 09:15:21 +0000 |
User-agent: |
Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.18) Gecko/20110628 Ubuntu/10.04 (lucid) Firefox/3.6.18 |
Follow-up Comment #2, bug #33888 (project gnash):
This is the sound that never stops:
DEBUG: Sound.start: sundId:14, secOff:0, loops:19
I'm afraid there's no explicit drop so should really be stopped by deletion of
the Sound object, but as we register the sound to movie_root in order to
implement onSoundComplete... we're condamned to have it alive !
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