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Re: [Glob2-ideas] non-flat terrain
From: |
Stéphane Magnenat |
Subject: |
Re: [Glob2-ideas] non-flat terrain |
Date: |
Mon, 21 Jul 2008 23:18:47 +0200 |
User-agent: |
KMail/1.9.9 |
> We already have the same "problem" with different speeds on different
> terrains. Slow swimming globs take the short route through the water even
> when they would be faster on land. We argued that they nevertheless
> optimize distance and that food-levels depends totally on traveled distance
> and not on time. The same argument also fits now.
Yes, but if we add slopes, we should also think wether we want the globules to
consume more food when going on slopes.
If we do so, maybe we can add roads as well; I propose the following costs
Food consumption/pathfinding table per step:
slope same level up down
normal 3 5 2
roads 2 3 1
If slope is < +- 10 deg, it is same level, if it is between +- 10 deg and +-35
deg, it is slope, if higher, it is an obstacle.
What do you think?
Have a nice day,
Steph
--
http://stephane.magnenat.net
- [Glob2-ideas] non-flat terrain, Quinn Yee Qin Teh, 2008/07/20
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/20
- Re: [Glob2-ideas] non-flat terrain, Bradley Arsenault, 2008/07/20
- Re: [Glob2-ideas] non-flat terrain, DusteD, 2008/07/21
- Re: [Glob2-ideas] non-flat terrain, Stéphane Magnenat, 2008/07/21
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/21
- Re: [Glob2-ideas] non-flat terrain,
Stéphane Magnenat <=
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/22
- Re: [Glob2-ideas] non-flat terrain, Stéphane Magnenat, 2008/07/22
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/22
- Re: [Glob2-ideas] non-flat terrain, Bradley Arsenault, 2008/07/22
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/22