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From: | Bradley Arsenault |
Subject: | Re: [Glob2-ideas] non-flat terrain |
Date: | Sun, 20 Jul 2008 21:31:04 -0400 |
How about having different height values for the terrain so that there are hills (and maybe cliffs)?Hills:-ground units move faster downhill, move slower uphill-ground units and buildings can't see the other side of the hillCliffs:-unpassable for ground units-ground units and buildings can't see what's on the other side if they're on the low side of the cliff-dynamically placed on the map if the difference between the height values of 2 adjacent tiles are above a certain threshold=
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