[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] concerning gates
From: |
Kai Antweiler |
Subject: |
Re: [glob2-devel] concerning gates |
Date: |
Tue, 15 Jul 2008 23:03:36 +0200 |
> it just came to my mind that a neutral (either open for all or closed for
> all) gate makes little sense in glob2 if attacking works like it should.
True - unless the gate is indestructible (and placed with the map
editor). Its state would depend on time.
But that probably isn't what you wanted.
--
Kai Antweiler