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[ESPResSo-users] constant velocity field in "object in fluid"
From: |
gianmarco |
Subject: |
[ESPResSo-users] constant velocity field in "object in fluid" |
Date: |
Mon, 22 Jul 2019 17:26:54 +0200 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:60.0) Gecko/20100101 Thunderbird/60.7.2 |
Hello everyone,
I'm writing this messsage because I'm trying to reproduce a fluid
constant velocity field within the package "object in fluid". To do
this, I created a fluid at rest, therefore by setting the parameter
"ext_force_density" to a zero 3d vector. To impose a constant velocity
field I inserted a wall on the top of the simulation box, with the command
walls=[None]*1
wall_shape = shapes.Wall(normal=[1, 0, 0], dist=Lz)
walls[0]=lbboundaries.LBBoundary(shape=wall_shape,
velocity=np.array([vcell,0.0,0.0]))
system.lbboundaries.add(wall[0])
where vcell is a parameter representing the boundary velocity. The
resulting effect is that a mesh inserted in the fluid "feels" the effect
of the velocity field, i. e. it moves at constant velocity. However, the
configuration files produced with the command
lbf.print_vtk_velocity("fluid_%04i.vtk" %i)
show a uniform and constant velocity field, equal to zero. Does anyone
know how to fix this problem?
Thank you in advance for you response.
Best regards
GL
- [ESPResSo-users] constant velocity field in "object in fluid",
gianmarco <=