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[Enigma-devel] Re : Re: OS X Lion
From: |
Busser Alain |
Subject: |
[Enigma-devel] Re : Re: OS X Lion |
Date: |
Wed, 17 Aug 2011 17:10:57 +0400 |
----- Message d'origine -----
De: Ronald Lamprecht <address@hidden>
Date: Mercredi, Août 17, 2011 2:13 am
Objet: Re: [Enigma-devel] OS X Lion
À: Sidney Markowitz <address@hidden>
Cc: address@hidden
> Hi,
>
> Am 16.08.2011 04:58, schrieb Sidney Markowitz:
> > Matthias Kirschke wrote, On 16/08/11 5:35 AM:
> >> I'm so sorry that enigma does't work on os X lion. What a pity.
> IT's such
> >> a wonderful game. But thanks anyway for making it! Greetings
> >
> > Enigma uses SDL as its graphics framework. According to what I have
> read on
> > the SDL developers mailing list, the current stable release version
> of SDL,
> > which is the 1.2.x series, will only run in Lion when SDL is used
> with the
> > OpenGL back end.
>
> Could anyone with OS X Lion give a try to start Enigma from the
> command
> line with the option "-w"? This would cause Enigma to run in a window
>
> instead of fullscreen mode. All detailed reports on SDL 1.2 problems
> on
> Lion refer to the usage of fullscreen mode. Let us hope that the
> window
> buffers can still be used without OpenGL.
>
> > Enigma does not use SDL's OpenGL option. From my reading it
> > looks like there is no simple conversion from an application using
> plain SDL
> > to one using SDL with OpenGL -- that would be a complete rewrite of
> the
> > graphics functions.
> >
> > All future development of SDL is in the 1.3 branch, which is still
> > considered
> > to be an unreleased developmental version. SDL 1.3 is supposed to be
> > compatible with Lion. Porting Enigma to use SDL 1.3 should be much more
> > reasonable amount of work than trying to convert it to using SDL 1.2
> with
> > OpenGL. I started to look at it, got stuck at one point, and have
> not yet
> > received a reply to the question I posted to the SDL developers
> forum about it.
> >
> > If anyone out there has experience with SDL 1.3 (I haven't had any)
> and could
> > help getting Enigma to run under it, even if not on a Mac, I could
> see if that
> > allows it work under Lion.
>
> The conversion of Enigma to SDL 1.3 and to OpenGL is on the schedule
> of
> topics that should be addressed with priority *after* the next
> release.
Personally I would tend to think an Android version would be more important to
do first (although I don't have any kind of phone, I don't program in c++, I
don't have a Mac and my old PC (with Ubuntu 10.04) don't like OpenGL; this to
say that I don't feel any urgency about all that...)
Alain
> There is no schedule for the release of SDL 1.3 and it will take some
>
> time until it is part of all Linux releases ...
>
> Ronald
>
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