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Re: [Enigma-devel] OS X Lion
From: |
gedgeck |
Subject: |
Re: [Enigma-devel] OS X Lion |
Date: |
Wed, 17 Aug 2011 10:20:51 +0300 |
Hi,
Yes, it works on MacOS X Lion with -w flag:
1) Go to Applications/Enigma.app/Contents/MacOS/
2) Execute ./enigma -w
As a result I have seen [standard] warning:
Warning once: This application, or a library it uses, is using NSQuickDrawView,
which has been deprecated. Apps should cease use of QuickDraw and move to
Quartz.
and game starts as expected. If I trying to switch fullscreen it brings that
error and freezes:
<Warning>: CGDisplayBaseAddress is obsolete and returning NULL for display
0x42731c0
So, it seems you are right on that, Ronald.
On Aug 17, 2011, at 1:13 AM, Ronald Lamprecht wrote:
> Hi,
>
> Am 16.08.2011 04:58, schrieb Sidney Markowitz:
>> Matthias Kirschke wrote, On 16/08/11 5:35 AM:
>>> I'm so sorry that enigma does't work on os X lion. What a pity. IT's such
>>> a wonderful game. But thanks anyway for making it! Greetings
>>
>> Enigma uses SDL as its graphics framework. According to what I have read on
>> the SDL developers mailing list, the current stable release version of SDL,
>> which is the 1.2.x series, will only run in Lion when SDL is used with the
>> OpenGL back end.
>
> Could anyone with OS X Lion give a try to start Enigma from the command line
> with the option "-w"? This would cause Enigma to run in a window instead of
> fullscreen mode. All detailed reports on SDL 1.2 problems on Lion refer to
> the usage of fullscreen mode. Let us hope that the window buffers can still
> be used without OpenGL.
>
>> Enigma does not use SDL's OpenGL option. From my reading it
>> looks like there is no simple conversion from an application using plain SDL
>> to one using SDL with OpenGL -- that would be a complete rewrite of the
>> graphics functions.
>>
>> All future development of SDL is in the 1.3 branch, which is still considered
>> to be an unreleased developmental version. SDL 1.3 is supposed to be
>> compatible with Lion. Porting Enigma to use SDL 1.3 should be much more
>> reasonable amount of work than trying to convert it to using SDL 1.2 with
>> OpenGL. I started to look at it, got stuck at one point, and have not yet
>> received a reply to the question I posted to the SDL developers forum about
>> it.
>>
>> If anyone out there has experience with SDL 1.3 (I haven't had any) and could
>> help getting Enigma to run under it, even if not on a Mac, I could see if
>> that
>> allows it work under Lion.
>
> The conversion of Enigma to SDL 1.3 and to OpenGL is on the schedule of
> topics that should be addressed with priority *after* the next release. There
> is no schedule for the release of SDL 1.3 and it will take some time until it
> is part of all Linux releases ...
>
> Ronald
>
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