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Re: [Enigma-devel] Weird behaviour in IV-79 ("Cannonball") using SVN 128
From: |
Ronald Lamprecht |
Subject: |
Re: [Enigma-devel] Weird behaviour in IV-79 ("Cannonball") using SVN 1281 |
Date: |
Sat, 06 Sep 2008 17:12:41 +0200 |
User-agent: |
Thunderbird 2.0.0.16 (Windows/20080708) |
Hi,
Ronald Lamprecht wrote:
address@hidden wrote:
the level IV-79 ("Cannonball") behaves quite different using Enigma
1.10 SVN 1281.
When you 'fly' and get through the one-way stone (into the room where
the oyds are) the marble gets pulled to the right (like there would be
a very strong magnet). It seems it happens every time (I'm not
absolutely sure because the 'cannonball fly' is quite hard for me).
When you enter collision mode the marble is pulled to the rightest
border of the level.
I additionally used god mode and get back to the start room. Suddenly
the pull finishs. Moving again to the oxyd room (no jump, god and
collision mode) no pull occurs.
When you use god mode from the very beginning of the level (no jump!)
and you move to the oxyd room this weird behaviour does not happen.
Oops - shame on me. I noticed that this level makes critical usage of
the trigger item when I checked all levels prior the trigger
reengineering. But obviously I forgot to fix the level's trigger usage
later on.
The reason is a strange feature of the current/old trigger
implementation that acted even on marbles jumping over a trigger.
Cannonball relys on any actor, even the jumping ones, to press the last
trigger on the acceleration ramp. This trigger switches off the
acceleration forces. But the fixed trigger does no longer act on jumping
actors. Thus the forces will not be switched off.
The fix is simple - some additional invisible sensors behind the ramp
that will detect jumping actors as well.
I fixed the level and it seems to be o.k. for me, but I never solved
this level completly.
So it would be kind, if someone would check.
@Raoul - please update the level in the tunk.
Greets,
Ronald
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