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Re: [Enigma-devel] Problems with mouse in Enigma

From: Andreas Lochmann
Subject: Re: [Enigma-devel] Problems with mouse in Enigma
Date: Sat, 14 Jul 2007 23:31:53 +0200
User-agent: Mozilla Thunderbird 1.0 (X11/20041206)


Matthew Wild wrote:

altogether, this definitely sounds like an sdl-bug, that's only
apparent while the mouse is grabbed (i.e. can't leave the window).

Try the following:


Thank you so much! This works! Do you know what the root cause of the
problem is? I have the same version of Ubuntu on my laptop, both are up to
date (so exact same Enigma and SDL versions). Only my desktop has the

Strange. Well, it works, and you can alias enigma to include
the export-command, I think.

What exactly it does, I don't know. "DGA" means "Direct Graphics
Access", which is deactivated with the above command. But what
it has to do with the mouse-grabbing, I honestly don't know.

Off to play some Enigma... :D

Good to hear it works! :-)

I wish you some more fun with Enigma, if you find problems
with a level, don't hesitate to ask on the forum:
You're welcome.

PS. I found I am not the only one to have had this problem:
Maybe if it is a common problem to some setups, it should be added to the

Definitely, I'll add it to the FAQ. Update will be with the new LotM,
in two or three weeks.

I looked over the devel-archive and found some mouse-bugs, including
this one. But I misread, then neglected it. However, there was no
solution given either, I had to go through sdl-bugzilla.

PPS. Somehow it seems this thread came off list, that wasn't intentional...

Ah, yes, I didn't notice that either.


Matthew Wild wrote:

> On 7/14/07, Andreas Lochmann <address@hidden>
> wrote:
>> Hi Matthew,
>> thank you for your bug report; and, no, it's not a known error.
>> And I have no idea what might cause such a crazy behaviour ...
>> first thing I'd try is to download and install Enigma again, maybe
>> your first download was buggy (select another version to really
>> make sure Ubuntu starts a new download). Update sdl if possible.
> This would require me building Enigma from source, installing SDL from
> source etc. which I'll gladly do as a last resort, but I'll try other
> things
> first.
> And check for the connection of the mouse; perhaps every time
>> you sit down to play, grab the mouse for Enigma, you pull at the
>> cord and it slips out of the socket?
> This is definitely not the cause. After all, I use the mouse fine in
> other
> applications/games.
> If available, you could check
>> if Enigma works with another mouse?
> I just checked, same problem.
> If all this doesn't help, toggle window/fullscreen mode and several
>> resolutions.
> Ah... when windowed, I can use the mouse in the menus, etc.  but still
> the
> same behaviour comes back when I enter a level.
> If this doesn't help either, try "enigma --nograb --log".
>> With this, you won't be able to play Enigma, but we might guess
>> the origin of your bug better.
> Aha...  when windowed, with --nograb, now the mouse works in the menu
> *and*
> in the level. The only problem is, I can't see the cursor, and when it
> comes
> out of the window, the level menu appears, and I have to click
> 'Resume' (the
> cursor is now visible, and appears as a wand in the menu). I uploaded
> output of Engima here: http://pastebin.ca/619085
> Please tell us if any of these measures helps you.
>> Greets,
>> Andreas
>> Matthew Wild wrote:
>> > Hi there,
>> >
>> > Firstly, thanks for SUCH a great game! I have fallen in love with the
>> > Enigma, which I have installed on my laptop.
>> >
>> > Today I installed Enigma on my desktop PC, and while it seems to be
>> > otherwise working fine, it doesn't seem to handle my mouse well.
>> >
>> > I am using Ubuntu Linux 7.04, I have a standard Microsoft optical
>> mouse,
>> > which I have no problems with in other applications (or SDL games).
>> > Enigma, moving the mouse left/right always moves the cursor right.
>> Moving
>> > the mouse up/down moves the cursor down. This makes the game
>> > unplayable :(
>> >
>> > Is there any further info I could give you? Do you know any possible
>> > solutions/workarounds?
>> >
>> > Many thanks,
>> >
>> > Matthew.
>> >
>> > PS. Also, apologies if this is a known issue. I checked the FAQ,
>> > forums and
>> > Google before I wrote this...
>> >

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