Much of the code is simply a copy and paste from the next function in
the file.
Index: models.lua
===================================================================
--- models.lua (revision 135)
+++ models.lua (working copy)
@@ -297,7 +297,12 @@
function def_anim_images(name, frames, opt)
opt = opt or {}
- display.DefineAnim(name, opt.loop)
+ if loop then
+ if opt.loop==0 then loopbool=false else loopbool=true end
+ else
+ loopbool=false
+ end
+ display.DefineAnim(name, loopbool)
for i=1,getn(frames) do
local frame=frames[i]
opt.filename = frame[1]
Index: models.lua
===================================================================
--- models.lua (revision 135)
+++ models.lua (working copy)
@@ -297,7 +297,12 @@
function def_anim_images(name, frames, opt)
opt = opt or {}
- display.DefineAnim(name, opt.loop)
+ if loop then
+ if opt.loop==0 then loopbool=false else loopbool=true end
+ else
+ loopbool=false
+ end
+ display.DefineAnim(name, loopbool)
for i=1,getn(frames) do
local frame=frames[i]
opt.filename = frame[1]