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Re: [Enigma-devel] My First Levels!
From: |
Michi Hostettler |
Subject: |
Re: [Enigma-devel] My First Levels! |
Date: |
Sun, 5 Mar 2006 09:58:47 +0100 |
User-agent: |
KMail/1.9.1 |
hi,
> >That's good! I thought I would always be making very simple levels!
>
> "Fatal Attraction IV" has a bug with its borders, but nothing that can't be
> repaired. Yet, it somehow leaves the framework of "Fatal Attraction I-III",
> as there aren't any rubberbands.
> And it's much easier than the first three, as you can totally circumvent
> the rotors. My suggestion: Give each of the two >hiding-places a second
> exit to the side (some kind of back-door), which opens at the same time
> with the first one.
> Then add rubber-bands between the marbles and the rotors.
> So you can get out of your hideaway if you're fast enough.
>
> >That's a good Idea
>
> In "Hmm?" there seems to be at least one bug; shouldn't it be
> Signal ("st(1 4)","st(3 4)")
> instead of
> Signal ("st(1 4)","it(3 4)") ?
did you select "target: item" in BBE or is that a BBE bug?
>
> >I didn't code the level myself, it was written by BlackBallEd
>
> Maybe this should be with the other signal to an item as well. The overall
> idea is suited for a beginner's level, to learn that some walls aren't
> walls. But I'm not yet convinced. Is it intentional that the
> "trapped"-message is wrong? (You aren't trapped, as the walls are movable.)
>
> >There is a problem with the walls, I don't know how to stop them from
> > being moveable.
just load the level in BBE, select the new stone type and hit "DrawBorder"
greets
FilE
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