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[Enigma-devel] My First Levels!
From: |
Space man |
Subject: |
[Enigma-devel] My First Levels! |
Date: |
Sat, 4 Mar 2006 19:17:58 -0000 |
Hi,
Thanks
to Andreas Lochmann for the comments.
I didn't make it
through "Fatal Attraction II", but I think that it's solvable. And by far not
"very easy" as you stated, concerning difficulty I'd say: lower
middle-field.
>That's good!
I thought I would always be making very simple
levels!
"Fatal
Attraction IV" has a bug with its borders, but nothing that can't be repaired.
Yet, it somehow leaves the framework of "Fatal Attraction I-III", as there
aren't any rubberbands.
And it's much easier than the first three, as you can
totally circumvent the rotors. My suggestion: Give each of the two
>hiding-places a second exit to the side (some kind of back-door), which
opens at the same time with the first one.
Then add rubber-bands between the
marbles and the rotors.
So you can get out of your hideaway if you're fast
enough.
>That's a good
Idea
In
"Hmm?" there seems to be at least one bug; shouldn't it be
Signal
("st(1 4)","st(3 4)")
instead of
Signal ("st(1 4)","it(3 4)")
?
>I didn't code the level myself,
it was written by BlackBallEd
Maybe this should be with the other signal
to an item as well. The overall idea is suited for a beginner's level, to learn
that some walls aren't walls. But I'm not yet convinced. Is it intentional that
the "trapped"-message is wrong? (You aren't trapped, as the walls are
movable.)
>There is a problem with
the walls, I don’t know how to stop them from being moveable. I can recode the .lua file if I need
to , but what do I change?
- [Enigma-devel] My First Levels!,
Space man <=