Thank you
! I spent so much time and energy in making it...
>About the
fourth door: A coinslot performs its >action when a coin
is >inserted and when time runs out. Normally this works >well
since only >the coinslot controls the door, but in your case you
>close the door >with the trigger and then the coinslot runs out of
>time, reopening the >door (because the action is "openclose"). You
could >fix this by >writing a function that the coinslot calls that
>first checks to see if >the trigger has been pushed (the trigger
would close >the door as well >as change a variable through a
second function) and >then, if it has >not, tells the door to
"openclose."
Aaw, OK, I understand now. Could you send me the code as
it should appear in the .lua file ? I'm not very good at programming,
so...
>For the magnet: Simply replace "it-magnet" with
"it->magnet-on" -- this >makes the magnet start on; unfortunately
it will >also attract your >ball at the beginning.
I wonder
if it would be possible to switch the magnet on as soon as you come into the
last room ? It would prevent you from being attracted at the
beginning.
Thanks again for your support !
Aurore.
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