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[Enigma-devel] Enigma crashes with this user-level


From: Markus Laire
Subject: [Enigma-devel] Enigma crashes with this user-level
Date: Wed, 08 Dec 2004 16:26:07 +0200
User-agent: Mozilla Thunderbird 0.9 (X11/20041103)

with enigma--devel--0.90--patch-71:

When I play this level by first getting magic-wand, then waiting at that location until moving stones stop, and then continue to collect oxyd stones - after a while enigma just exits at once, and KDE is frozen. (I didn't use magic-wand at all.)


Level seems to be quite simple and error-free, but of course I'm not 100% sure whether problem is in level or in enigma.

Or it is a problem that level does not have any borders?

Require("levels/ant.lua")
-- !!BBE105!! Do not delete this line
function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end
levelh=13
levelw=20
enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30
cells={}
items={}
actors={}
stones={}
actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}
cells["!"]=cell{floor="fl-normal"}
stones["!"]=cell{stone="st-bolder-e"}
stones["#"]=cell{stone="st-bolder-s"}
stones["$"]=cell{stone="st-bolder-n"}
stones["%"]=cell{parent={{file_oxyd,"c"}}}
items["!"]=cell{item="it-magicwand"}
function ac_blackball(x,y)
n=""
p=0
f=0
 if (x==10) and (y==6) then
  n="ac10x6"
  p=0
  mf=1.66666666666667
 end
set_actor("ac-blackball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end
actors["!"]=cell{parent={{ac_blackball}}}
stones["&"]=cell{stone="st-bolder-w"}
level={"!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!"}
   acmap={"                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "          !         ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    "}
  itmap={"                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "         !  !       ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    "}
 stmap={"!##################!",
        "!                  &",
        "!                  &",
        "!     %  %  %  %   &",
        "!                  &",
        "!                  &",
        "!     %  %  %  %   &",
        "!                  &",
        "!                  &",
        "!     %  %  %  %   &",
        "!                  &",
        "!                  &",
        "!$$$$$$$$$$$$$$$$$$!"}
create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)
draw_map(0,0,acmap,actors)
oxyd_shuffle()

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