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Re: [Enigma-devel] Bugs in enigma--devel--0.90--patch-43
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] Bugs in enigma--devel--0.90--patch-43 |
Date: |
Fri, 12 Nov 2004 12:56:46 +0100 |
> - Shift+F3 to restart the level is gone? Why? (in patch-35 it was still
> listed on the Help page, but didn't work anymore)
I removed it from the help page because it did'nt work anymore. Besides,
hitting Escape and pressing the restart button is just as easy. If
there is a real need for this key, I can put it back in, but it would
need a good argument to convince me :-)
> - If a bomb is shot by a laser (e.g. in Enigma 2/Switch-Switch) then
> enigma crashes with a segmentation fault. So far I couldn't get a
> backtrace because enigma grabs the keyboard, so that I have to kill it
> from a console, and then of course gdb can't get a backtrace anymore
> because the process was killed.
you can use core dumps in this case: run "ulimit -c unlimited" before
starting enigma and use gdb's "core-file" command to load it and create
backtraces. It wouldn't have helped in this case because the bug was so
ugly that is garbled the call stack, but it's useful in many other cases.
Or you start Enigma from gdb with the "--nograb" option, but this
quickly gets annoying inside the game.
> - The marble already hits the wall on the left and above if it's still
> one pixel away from the wall. On the right and below it's okay.
A 100% fix is a little difficult because collisions in Enigma are not
pixel perfect. But I will try to update the graphics files to work
around this problem.
> BTW, Enigma is an awesome game.
Thanks :-)
Daniel