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[Enigma-devel] Two tricky levels
From: |
George Lengel |
Subject: |
[Enigma-devel] Two tricky levels |
Date: |
Wed, 7 Jul 2004 19:48:35 -0400 |
User-agent: |
KMail/1.6.2 |
Hi,
I have completed 115 of the 117 levels in the Oxyd level pack. The two I am
stuck on is #109 with the two small islands and the mailers; and #114 where
you have to escape the turtle from the cage.
I have figured out how to get the turtle out of the cage and it lights the
stone across the water. However, I would like to know if this level is one of
those incredibly annoying ones where if you hit an impulse even once, the
level is effectively over and I have to restart. I cannot see a way to gain
access to the second stone once it gets switched if I accidentally hit an
impulse on the way there. Is there something I can do?
For #109 I made the string of blue lines so I could pass things between the
two islands by extending the wooden bridge out into the space. I figured the
idea was to pass a white marble to the island on the right and a black marble
to the island on the left. However, if I do that, I don't know how to make
the passed marble the active one. Is there some other trick to this level or
am I on the right track with mailing a white marble to the left?
Thanks for any help and hints.
--
George Lengel (Worm)
"Kohli head. You could have been lava bones.
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