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[Enigma-devel] Thumbnails (Was: Re: Adding command-line parameters to ma
[Enigma-devel] Thumbnails (Was: Re: Adding command-line parameters to make enigmaaLUA-Level-screenshoot of an specified area)
Thu, 06 May 2004 19:50:08 +0100
A long, long time ago, Ralf Westram wrote:
>>> Of course this would be possible, but probably not worth the trouble.
>>> The next version of Enigma will create all level thumbnails
>> I don't like the idea to create ALL thumbs automatically.
>> For example 'Khun-Phan' contains a message saying that the preview
>> might be helpful to find the solution. I think it should be the
>> decision of the level author whether a thumb is included or not.
> I think there is a solution by adding a lua-command to select the
> which is tumbnailed. for example
> to select that the screen with the top,left square 5,5 will be
Please don't lose the clue that the preview of Khun-Phan might be
helpful. It's one of the sweetest clues in all the Enigma levels! Tarim
actually noticed the preview wasn't the initial screen from Khun-Phan and
realised it must be a clue before he read the scroll.
That won't work - the mentioned screenshot has been taken after
playing for several minutes..
I'm sure Enigma will never be capable to do that automatically. :)
BTW: Anybody out there, who solved Khun-Phan?
If you really must generate ALL thumbnails automatically - then you
could always add an inaccessible (and un-viewable) part of the Khun-Phan
level map that just had what the preview should look like in it. Then
point enigma.SelectThumbRegion at that. But please don't lose that clue :-)
Tarim eventually solved Khun-Phan, after weeks of walking around with a
few pieces of cut-out squared paper in his pocket that he could get out and
shuffle around whenever he had a spare moment ;-)
---__ __ o ___
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