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Re: [Enigma-devel] Adding command-line parameters to make enigma aLUA-Le

From: Ralf Westram
Subject: Re: [Enigma-devel] Adding command-line parameters to make enigma aLUA-Level-screenshoot of an specified area
Date: Sat, 13 Mar 2004 00:49:16 +0100
User-agent: Mutt/1.5.4i

Hi Michi,

>>> Of course this would be possible, but probably  not worth the trouble.
>>> The next version of Enigma will create all level thumbnails
>>> automatically.
>> I don't like the idea to create ALL thumbs automatically.
>> For example 'Khun-Phan' contains a message saying that the preview
>> might be helpful to find the solution. I think it should be the
>> decision of the level author whether a thumb is included or not.
> I think there is a solution by adding a lua-command to select the screen area
> which is tumbnailed. for example
> enigma.SelectTumbRegion(5,5)
> to select that the screen with the top,left square 5,5 will be tumbnailed...

That won't work - the mentioned screenshot has been taken after
playing for several minutes.. 

I'm sure Enigma will never be capable to do that automatically. :)
BTW: Anybody out there, who solved Khun-Phan?


It might look like I'm doing nothing,
but at the cellular level I'm really quite busy.

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