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[Enigma-devel] Trigger/Switch stuck bug


From: Erich Schubert
Subject: [Enigma-devel] Trigger/Switch stuck bug
Date: Thu, 11 Sep 2003 11:38:06 +0200
User-agent: Mutt/1.5.4i

Hi,
especially in the sokoban levels i often encounter a bug where a trigger
(or switch? i'm not sure about the correct term) gets stuck. That
happens either in down (makes the level easier) or up (makes most levels
unsolveable) state.
I believe that this is also the reason for Debian bug #208931
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=208931

It occurs in like 1/10 games in sokoban levels. It is not deterministic,
so restarting the level usually makes the problem go away (unless a
different switch gets stuck this time...)

I'm not sure if the "gets stuck" happens by moving the marble and/or by
moving stones over the trigger.

One feature request:
In levels where you can die due to killer actors such as the deadly
marble or ventilators, there should be alternate starting positions.

Greetings,
Erich Schubert
-- 
    erich@(vitavonni.de|debian.org)    --    GPG Key ID: 4B3A135C    (o_
           There are only 10 types of people in the world:           //\
           Those who understand binary and those who don't           V_/_
  Wer nicht zuweilen zuviel empfindet, der empfindet immer zuwenig.




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