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Re: [Enigma-devel] Callbacks crash Enigma / Fix for "Double-Maze"
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] Callbacks crash Enigma / Fix for "Double-Maze" |
Date: |
Tue, 18 Mar 2003 10:38:04 +0100 |
Ralf Westram wrote:
> My problem is that Enigma 0.70 crashes reproducable and now I'm trying
> to figure out why..
>
> I tested "Double-Maze", because there are some similarities to my
> level and found out, that this level crashes as well (WIN98SE), when I
> use the switch several times. I was able to fix "Double-Maze" by
> avoiding to set the switch twice (I uploaded the patch).
Double Maze works perfectly for me, but I will take a look at your
patch.
> But I'm not able to fix it for my own level, because my switches move
> - so they have to be set mutiple times.
> To what is the callback bound? To the position or to the switch
> itself?
To the switch itself.
> One more question: Is it possible to _remove_ a stone from the level?
> Currently I do this by replacing it with "st-grate2", but I would
> prefer removing if possible.
Yes, you can. Simply call
enigma.KillStone(x, y)
A couple of levels actually use this function already.
Regards,
Daniel
--
Daniel Heck address@hidden
Bergheimerstr. 137
69115 Heidelberg tel +49-6221-656047