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[Enigma-devel] Callbacks crash Enigma / Fix for "Double-Maze"

From: Ralf Westram
Subject: [Enigma-devel] Callbacks crash Enigma / Fix for "Double-Maze"
Date: Sun, 02 Mar 2003 12:51:45 +0100


I'm currently building a level which makes many modifications to
itself during play.

My problem is that Enigma 0.70 crashes reproducable and now I'm trying
to figure out why..

I tested "Double-Maze", because there are some similarities to my
level and found out, that this level crashes as well (WIN98SE), when I
use the switch several times. I was able to fix "Double-Maze" by
avoiding to set the switch twice (I uploaded the patch).

But I'm not able to fix it for my own level, because my switches move
- so they have to be set mutiple times.
To what is the callback bound? To the position or to the switch

One more question: Is it possible to _remove_ a stone from the level?
Currently I do this by replacing it with "st-grate2", but I would
prefer removing if possible.


"They say if you play the Windows 2000 CD backward,
 you can hear satanic words."
"Oh, that´s nothing. If you play it forward it installs Windows 2000."

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