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Re: [Enigma-devel] Yet another maze
From: |
Martin Hawlisch |
Subject: |
Re: [Enigma-devel] Yet another maze |
Date: |
Thu, 13 Jun 2002 14:48:02 +0200 (MEST) |
Daniel Heck wrote:
> Agreed, this is probably the best solution. I generally don't mind
> including new and experimental levels in the CVS, but I'd rather spend
> my time on the game engine. If anyone feels like maintaining the level
> directory in CVS, I'm always willing to away CVS write access, so this
> is still an option.
A few minutes ago I commited Nat's levels to CVS.
> 1) Nat, I just implemented alpha-blended shadows -- they look nice, but
> are slow, slow, slow. I will see if I can optimize the display engine.
Great, can't wait to see it in CVS.
> And: your new levels and the maze generator are impressing!
Oh yes, they are really cool. I think natmaze5 is the best one!
> 3) I fixed the sound problems in the w32 version; I'll release an
> updated version in the next few days.
I'm waiting for it. I basically gave up trying to cross-compile it myself. I
ended up in a huge dependency hell.
Daniel, you could write a short README.mingw ;-)
> 4) And, yes, I didn't update the CVS repos for quite some time. I
> properly messed up my working copy and need a few more day to clean it
> up... :-)
Yes, please... CVS is for us the best way to keep in sync with changes and
new features.
What about meeting again on IRC next sunday?
--
Cheers, Martin.
http://www.hawlisch.de
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