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Re: bug in vertical-motion?


From: Richard M. Stallman
Subject: Re: bug in vertical-motion?
Date: Mon, 29 Aug 2005 20:27:36 -0400

    Put cursor on the next to last `q' on the screen line that is
    continued.  Then M-: (vertical-motion 0) carries you to the beginning
    of the current screen line, as one would expect.  But then put cursor
    on the very last `q' of the continued screen line.  Then
    M-: (vertical-motion 0) carries you to the beginning of the _next_
    screen line.  This appears to be a bug.

Do people get good results from this patch?

*** xdisp.c     27 Aug 2005 22:41:25 -0400      1.1045
--- xdisp.c     29 Aug 2005 20:14:40 -0400      
***************
*** 6012,6017 ****
--- 6012,6019 ----
             glyphs have the same width.  */
          int single_glyph_width = it->pixel_width / it->nglyphs;
          int new_x;
+         int x_before_this_char = x;
+         int hpos_before_this_char = it->hpos;
  
          for (i = 0; i < it->nglyphs; ++i, x = new_x)
            {
***************
*** 6043,6050 ****
--- 6045,6066 ----
                    {
                      ++it->hpos;
                      it->current_x = new_x;
+ 
+                     /* The character's last glyph just barely fits
+                        in this row.  */
                      if (i == it->nglyphs - 1)
                        {
+                         /* If this is the destination position,
+                            return a position *before* it in this row,
+                            now that we know it fits in this row.  */
+                         if (BUFFER_POS_REACHED_P ())
+                           {
+                             it->hpos = hpos_before_this_char;
+                             it->current_x = x_before_this_char;
+                             result = MOVE_POS_MATCH_OR_ZV;
+                             break;
+                           }
+ 
                          set_iterator_to_next (it, 1);
  #ifdef HAVE_WINDOW_SYSTEM
                          if (IT_OVERFLOW_NEWLINE_INTO_FRINGE (it))




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