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Re: Compiling OOT modules on WIndows


From: Derek Kozel
Subject: Re: Compiling OOT modules on WIndows
Date: Fri, 10 Jan 2020 12:43:56 +0000
User-agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:60.0) Gecko/20100101 Thunderbird/60.9.1

Hello Dan,

No, I wouldn't say that it is easy yet. A lot of very good work has been done in the last year, I see you've found Geof's installers. Analog Devices and SDR Play have used it to build their OOT and core installers. However it is highly inconvenient as a process if you are trying to do development. Using a Linux or MacOS environment is still highly preferable.

We are short of people with Windows development experience. If anyone reading this does have experience with Windows installers, CMake/NSIS, or AppVeyor we very much could use your assistance! Progress is being made, but it remains slow.

Regards,
Derek

On 10/01/2020 00:50, Daniele Nicolodi wrote:
Hello,

is there an "easy" way to compile OOT modules on Windows?

I found a couple of old threads on the mailing list describing with
instructions and, unless things got much simpler in recent times, it may
be simpler to convince my colleagues that having a Linux machine in the
lab is not that scary after all :-)

Thank you.

Cheers,
Dan





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