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Re: [Denemo-devel] Creating new scripts from old ones.


From: Richard Shann
Subject: Re: [Denemo-devel] Creating new scripts from old ones.
Date: Wed, 13 May 2009 20:07:24 +0100

On Wed, 2009-05-13 at 11:28 +0100, Richard Shann wrote:
> On Tue, 2009-05-12 at 11:47 +0100, Richard Shann wrote:
> > At the moment to create a new command based on an old script (e.g. to
> > create Allegro Assai from the Allegro one), you have to do right-click -
> > get script, (edit it) and then the save as new menu item stuff (also on
> > on a right click menu).
> > It occurs to me that it might be nicer for this sort of derived script
> > to edit an actual DenemoDirective and let Denemo write the script for
> > you.
> > For this the primitive text edit dialog which is invoked if there is no
> > editscript could be used - it just needs a button to write the script
> > needed to generate the edited directive.
> I have checked in code to do this.
Actually, I had forgotten the push step. It is now in git.
I'm going to upgrade to Debian Lenny now, and then we can have
installation of new commands direct from denemo.org
I think it is time for this, as the script writing infrastructure is now
quite mature.
Richard



>  I have checked in an example with the
> guitar fingering script, which now offers "Advanced" as an edit option,
> through which you can do the low-level editing. All other editscripts
> should now be upgraded to offer this option...
> 
> > The advantage is that instead of looking through a scheme script for the
> > bits to edit, they are presented in little edit boxes - no chance of
> > deleting a "(" by accident, or forgetting to double a backslash.
> 
> However, it is only a method of generating a script for the specific
> directive you have edited. This makes it good for simple scripts that
> just do a single thing. 
> For more sophisticated scripts you still need to get the original script
> (using the right click on the menu item concerned) and edit that.
> 
> Richard
> 
> 
> 
> 
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