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[Bug-readline] programming with readline without terminal
From: |
AL13N |
Subject: |
[Bug-readline] programming with readline without terminal |
Date: |
Sun, 20 Jan 2008 12:39:06 +0100 |
User-agent: |
KMail/1.9.7 |
Hello,
This is not a bug, but i couldn't find any other relevant mailing-list.
I 've made a small 3D game, and i have some console support on it, but i'd
like to use readline; i'm wondering what the best approach should be.
Since i don't have a 'terminal' as such; i have functions that read a char and
print a char on screen depending on several things; how would i set it up
using readline? do i need SIGWINCH or it's callback functions? should i set
the input/output FILE* ?
Or should i make a fake terminal?
A small thing to keep in mind is, that the game h as a cli version as
well; a
complication is that there is a command that when in cli version, starts up
an internal gaming module that starts a X window and switches to the fake
console in that opengl X window.
Thanks in Advance
--
AL13N is my name and head-biting is my game.
- [Bug-readline] programming with readline without terminal,
AL13N <=