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scm_i_print_symbol_name() in libguile/print.c ...


From: Wolfgang J Moeller
Subject: scm_i_print_symbol_name() in libguile/print.c ...
Date: Tue, 5 Apr 2011 17:27:46 +0200 (CEST)

scm_i_print_symbol_name() in libguile/print.c ought not insert backslashes
into "weird" symbol names that it prints using #{ ... }#,
because the "extended read syntax" (in agreement with the documentation)
doesn't treat backslashes specially, nor _usually_ needs escaping. (*)

I notice that the bug is already present in GUILE V1.8 .

(*) Apparently, reading a "weird" symbol whose name contains "}#"
    isn't provided for.


Example:

===

scheme@(guile-user)> (string-length (symbol->string '#{a b}#))
$1 = 3
scheme@(guile-user)> (string-length (symbol->string (with-input-from-string
                      (with-output-to-string (lambda () (display '#{a b}#)))
                      (lambda () (read)))))
$2 = 4

===

Best regards,

Wolfgang J. Moeller, Tel. +49 551 47361, wjm<AT>heenes.com
37085 Goettingen, Germany | Disclaimer: No claim intended!
http://www.wjmoeller.de/ -+-------- http://www.heenes.com/



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