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Re: [Bug-gsl] GSL_NEGZERO
From: |
Brian Gough |
Subject: |
Re: [Bug-gsl] GSL_NEGZERO |
Date: |
Wed, 13 Apr 2011 22:46:21 +0100 |
User-agent: |
Wanderlust/2.15.6 (Almost Unreal) Emacs/23.2 Mule/6.0 (HANACHIRUSATO) |
Here's the test program I used
#include <stdio.h>
#include <gsl/gsl_math.h>
int main () {
double x = GSL_NEGZERO;
double y = -0.0;
printf("%a %a %a\n", 0.0, x, y);
}
$ ./a.out
0x0p+0 0x0p+0 -0x0p+0
- [Bug-gsl] GSL_NEGZERO, James Ward, 2011/04/13
- Re: [Bug-gsl] GSL_NEGZERO, Brian Gough, 2011/04/13
- Re: [Bug-gsl] GSL_NEGZERO, Gerard Jungman, 2011/04/13
- Re: [Bug-gsl] GSL_NEGZERO,
Brian Gough <=
- Re: [Bug-gsl] GSL_NEGZERO, Gerard Jungman, 2011/04/13
- Re: [Bug-gsl] GSL_NEGZERO, Gerard Jungman, 2011/04/13
- Re: [Bug-gsl] GSL_NEGZERO, Brian Gough, 2011/04/14
- Re: [Bug-gsl] GSL_NEGZERO, Gerard Jungman, 2011/04/14
- Re: [Bug-gsl] GSL_NEGZERO, Brian Gough, 2011/04/15