bug-gnubg
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Bug-gnubg] Compile error/3d error on MacOS 10.5.2 (Leopard)


From: Achim Mueller
Subject: Re: [Bug-gnubg] Compile error/3d error on MacOS 10.5.2 (Leopard)
Date: Tue, 8 Apr 2008 08:14:48 +0200
User-agent: Mutt/1.5.16 (2007-06-09)

* Michael Petch <address@hidden> [080408 07:15]:
> 
> 
> On 4/7/08 12:19 PM, "Achim Mueller" <address@hidden> wrote:
> 
> > Python supported.
> > SQLite database supported.
> > Window system supported.
> > External players supported.
> > XML match equity files supported.
> > 3d Boards supported.
> > External commands supported.
> > Multiple threads supported.
> > SSE supported and available.
> > dyld: lazy symbol binding failed: Symbol not found: _glXQueryExtension
> >   Referenced from: /opt/local/lib/libgdkglext-x11-1.0.0.dylib
> >   Expected in: flat namespace
> > 
> > dyld: Symbol not found: _glXQueryExtension
> >   Referenced from: /opt/local/lib/libgdkglext-x11-1.0.0.dylib
> >   Expected in: flat namespace
> > 
> 
> 
> Just as an experiment, I'd wonder if macports has an opengl package, and
> what happens if you install it and try rebuilding. It is just a suggestion
> (I am curious)

No, there is no additional opengl package in Macports. There is one
package on the second CD of the OS (and a lot of other developer
packages).

Ciao

Achim





reply via email to

[Prev in Thread] Current Thread [Next in Thread]