On 15 Mar 2004 at 17:52, Jon Kinsey wrote:
I've checked in a fix to avoid one sound stopping any playing sound.
It will play a sound and continue if no sound is playing, or wait
until the current sound has finished and then play the sound and
continue. Also the WaitSound function now works on windows, so it
won't exit until the exit sound has finished.
There seems to be 2 sound schemes, the one's in cvs and some on
nardy's site. The second lot worked fine. I had to edit the cvs
sounds to remove blank sound at the end of the files. I also
shortened the roll.wav file (as this was slowing things down). The
gameover.wav sound file appears to be distorted.
The sounds on my site (alternate sounds) are 'assembled' by me.
So most likely people are using the original sounds from the CVS.