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Re: [Bug-gnubg] Default directory for SGG and TMG games
From: |
Joern Thyssen |
Subject: |
Re: [Bug-gnubg] Default directory for SGG and TMG games |
Date: |
Wed, 19 Mar 2003 16:06:31 +0000 |
User-agent: |
Mutt/1.4i |
On Wed, Mar 19, 2003 at 03:26:58PM +0100, Nis wrote
> --On Wednesday, March 19, 2003 13:56 +0000 Joern Thyssen <address@hidden>
> wrote:
>
> >The default paths is set at compile time. Unfortunately the SGG and TMG
> >directory will vary across different languages, e.g, "C:\Program
> >Files\GamesGrid\SaveGame" on English versions of windows, but
> >"C:\Programmer\GamesGrid\SaveGame" on Danish versions of windows, so
> >"hardcoding" a default value will only satisfy English users.
>
> Just to make sure: Will the procedures using the path will not allow you to
> use DOS environment variables, such as %ProgramFiles% ? Could be a quick
> fix ...
I didn't think of that. It should be quite easy to implement.
>
> >The only solution is to have the installation program insert a line "set
> >path sgg "C:\Program Files\GamesGrid\SaveGame"" (or localised analogues
> >of that command) in the installed .gnubgautorc. I don't know if this is
> >possible?! Øystein? If it's possible we should verify what happens when
> >the SGG import dialog is opened when the SaveGame directory doesn't
> >exists!
>
> I am a little surprised to see this described as "the only solution" -
> especially when we have the source code available ;-).
Perhaps I should have phrased myself more carefully: "The only solution
I see[...]" -- but now you've opened my eyes for the environment
variable solution :-)
Jørn