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bug#12098: How to trap errors in man?
From: |
Stefan Kangas |
Subject: |
bug#12098: How to trap errors in man? |
Date: |
Wed, 19 Aug 2020 13:24:33 +0000 |
Reuben Thomas <rrt@sc3d.org> writes:
> Good point. It would be better to run synchronously (only).
Why? What is the benefit of running synchronously?
It seems to me that we want more things to run asynchronously, and not
the other way around.
Best regards,
Stefan Kangas
- bug#12098: How to trap errors in man?, Stefan Kangas, 2020/08/19
- bug#12098: How to trap errors in man?, Reuben Thomas, 2020/08/19
- bug#12098: How to trap errors in man?, Lars Ingebrigtsen, 2020/08/19
- bug#12098: How to trap errors in man?, Reuben Thomas, 2020/08/19
- bug#12098: How to trap errors in man?,
Stefan Kangas <=
- bug#12098: How to trap errors in man?, Reuben Thomas, 2020/08/19
- bug#12098: How to trap errors in man?, Stefan Kangas, 2020/08/19
- bug#12098: How to trap errors in man?, Reuben Thomas, 2020/08/19
- bug#12098: How to trap errors in man?, Stefan Kangas, 2020/08/19
- bug#12098: How to trap errors in man?, Reuben Thomas, 2020/08/19
- bug#12098: How to trap errors in man?, Stefan Kangas, 2020/08/19
- bug#12098: How to trap errors in man?, Reuben Thomas, 2020/08/19
bug#12098: How to trap errors in man?, Stefan Kangas, 2020/08/19