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[Info-liquidwar6] Dynamic linking


From: Christian Mauduit
Subject: [Info-liquidwar6] Dynamic linking
Date: Sat, 04 Mar 2006 12:59:18 -0000
User-agent: Mozilla Thunderbird 1.0.7 (X11/20051018)

Hello,

It's been decided to use dynamic linking through ltdl (libtool) to
handle dynamic loading of graphical backends. This means that the
liquidwar6 executable itself will not rely on SDL or any given graphical
library. Only libliquidwar6gfx will. While this is not of immediate use
since only one backend will be developped at first, it opens interesting
perspectives, such as easing up a lot the process of writing an
alternative backend, depending on Allegro or plain X11 or whatever is
needed, should the default SDL/OpenGL not be fully adapted to one's
needs. This is not commited yet, but probably be soon. Additionnally,
Liquid War 6 has been tested on a big-endian machine (Apple hardware
running GNU/Linux). Some patches are required (mostly linked to bitmap
loading) but it basically works.

Have a nice day,

Christian.

-- 
Christian Mauduit <address@hidden>     __/\__ ___
                                        \~/ ~/(`_ \   ___
http://www.ufoot.org/                   /_o _\   \ \_/ _ \_
http://www.ufoot.org/ufoot.pub (GnuPG)    \/      \___/ \__)




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