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[Info-liquidwar6] Liquid War 6 : refactoring done, let's talk about algo


From: Christian Mauduit
Subject: [Info-liquidwar6] Liquid War 6 : refactoring done, let's talk about algorithms
Date: Sun, 26 Mar 2006 15:53:48 +0200
User-agent: Mozilla Thunderbird 1.0.7 (X11/20051018)

Hello,

A few words about Liquid War 6.

The refactoring which had been started in early 2006 is now over. The
game is now much more modular, the graphical backend is loaded
dynamically, and this backend itself is structured in separated
components. The algorithm part, the real "core" of the game is not
written yet, but a decicated module "liquidwar6ker" has been set up,
which has no dependencies on any external libraries but liquidwar6sys
and glibc. This should, in the long term, ease up the work of using
Liquid War algorithms & structures in a completely different context.

Additionnaly, a new snapshot has been released:
http://download.savannah.gnu.org/releases/liquidwar6/liquidwar6-20060325.tar.gz

Have a nice day,

Christian.

-- 
Christian Mauduit <address@hidden>     __/\__ ___
                                        \~/ ~/(`_ \   ___
http://www.ufoot.org/                   /_o _\   \ \_/ _ \_
http://www.ufoot.org/ufoot.pub (GnuPG)    \/      \___/ \__)




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