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RE: [ft] Speed/Quality adjustments
From: |
Riede.Edward |
Subject: |
RE: [ft] Speed/Quality adjustments |
Date: |
Fri, 10 Nov 2006 10:35:29 -0800 |
Unfortunately the ftcache.c locks up the compiler for my target. (it just
hangs, no warnings or errors), so I am not caching the rendered bitmaps at the
moment. This is an option if I write my on cache or 'fix' the included one,
but it obviously won't speed the first rendering. The depth of the cache I can
have and available memory are not necessarily constant, so the subsequent
renderings are questionalble. I would also like something deterministic if I
could get it. I am considering pre-rendering to eprom at compile time, then
copying the results without rendering on the target.
Ed
-----Original Message-----
From: address@hidden [mailto:address@hidden On Behalf Of Wenlin Institute
Sent: Friday, November 10, 2006 10:21 AM
To: address@hidden
Subject: Re: [ft] Speed/Quality adjustments
Are you caching the bitmaps produced by freetype? If not, that's
probably the best way to make it faster.
Tom
On Nov 10, 2006, at 7:45 AM, Riede.Edward wrote:
> I have been investigating embedding freetype into one of our
> platforms, and it looks great, but runs really slow. I was
> wondering if there are any adjustments that I could make to the
> engine to speed it up a bit? The rendering times on our platform
> are unbearably slow. I would like a speed improvement of about
> x32. (I know it is a lot to ask.)
>
>
>
> I am thinking about changing the sub pixel resolution. Our
> platform only displays in 16 bit color, so it seems to me that the
> 64x64 sub-pixel’s/pixel could be reduced. 64x64 would give 4096
> units/pixel. I would think that this could be reduced to 32 units/
> pixel for the 5 bit component, or 96 units/pixel for lcd
> rendering. 32 units per pixel would need a 5x5, and 96 would need
> a 10 x 10.
>
>
>
> It seems like this could give me the speed improvements that I
> need. Is this possible?
>
>
>
>
>
> Ed
>
>
>
>
>
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> Freetype mailing list
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