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Re: [ft] Tesselationg Fonts with gluTesselator


From: LonelyStar
Subject: Re: [ft] Tesselationg Fonts with gluTesselator
Date: Sun, 3 Sep 2006 12:54:26 -0700 (PDT)

Hello,
Thanks for your reply. I tried around and it works with other fonts.

Nathan


Bertrand Coconnier wrote:
> 
> Hello Nathan,
> 
> Both winding rules (GLU_TESS_WINDING_ODD and GLU_TESS_WINDING_NONZERO) 
> work ok for me : they give the same result.
> 
> What I understand from the docs is that if you use 
> FT_Outline_Decompose() the scan-converter will always parse the outline 
> using the non-zero winding rule, whatever is the actual winding rule of 
> your font.
> 
> But may be I am wrong ?
> 
> Bertrand.
> 
> LonelyStar wrote :
>> Hello together,
>> 
>> I am trying to make Polygons for Fonts using gluTesselator.
>> It works on many characters, but fails on characters with wholes.
>> So my guess is, that I use the wrong Winding rules. I set the winding
>> this
>> way:
>> 
>> if(face->glyph->outline.flags | FT_OUTLINE_EVEN_ODD_FILL)
>>              gluTessProperty(t, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
>>      else
>>              gluTessProperty(t,GLU_TESS_WINDING_RULE, 
>> GLU_TESS_WINDING_NONZERO);
>> 
>> How should I set the winding rules?
>> Thanks!
>> Nathan
> 
> 
> 
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> 

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