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Re: More axes for `ftmulti`
From: |
Alexei Podtelezhnikov |
Subject: |
Re: More axes for `ftmulti` |
Date: |
Sun, 5 Feb 2023 15:46:43 -0500 |
>
> ```
> ? display this help screen
And F1 as commonly used for help
> q, ESC quit ftmulti
> F1 toggle axis grouping
See above, shift by one
> F2 toggle anti-aliasing
Might be a part of rendering mode cycle as in other demos.
> F3 toggle outline hinting
> F4 toggle embedded bitmaps
> space toggle rendering mode
>
> , . previous/next font
>
> y cycle through hinting engines (if available)
>
> Up, Down change pointsize by 1 unit
> PgUp, PgDn change pointsize by 10 units
>
> Left, Right adjust index by 1
> F7, F8 adjust index by 10
> F9, F10 adjust index by 100
> F11, F12 adjust index by 1000
Please switch to hexadecimal 16, 256, 4096 This makes it easier to dial
charcodes, if charmaps are supported
>
> a, A adjust axis 0
> b, B adjust axis 1
> ...
> p, P adjust axis 16
>
> F5, F6 adjust axis range increment
> ```
>
> Werner