Ian Fung wrote:
as for the bit about being original, i have no problems with it and
normally i would embrace the idea. with something like a game with the
goals that we have, ie showing off DotGNU technology, it will be
beneficial to have something that people would adopt on a large scale.
if someone wants to create a game and popularize it, thats fine too,
but is a matter completely separate from the original motivating for
making a game with DotGNU as i understood it from the original email.
A new game was my plan from the beginning, actually I've been having
this plan
since about March 2002. Since it's now beneficial for DotGNU to make
the game I
decided to throw it in the ring.
Well let me state my reasons for creating a new game instead of using
Magic:
1. Inventing games is fun ;-).
2. I don't like certain aspects of Magic, the luck factor I mentioned
before and
some other rules (like that you can't attack a specific enemy unit and
the high
speed of the game).
3. The stuff Fergus Henderson mentioned. With today's laws you can't
be careful
enough. Besides I saw on a Magic deck explanation text that they
already have a
patent in the USA and are applying for patents in other countries (if
not
already succeeded).
4. I don't like copying other people's work.
5. Magic is already so full of cards that there is little room for
creativity.
Probably every useful Magic card you can think of is already there.
Greetings,
Peter