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bug#65726: 29.1.50; Crash in regexp engine


From: Stefan Monnier
Subject: bug#65726: 29.1.50; Crash in regexp engine
Date: Tue, 05 Sep 2023 11:33:05 -0400
User-agent: Gnus/5.13 (Gnus v5.13)

>> Feel free.  To me, it feels too much like testing the presence/absence
>> of a very specific bug (i.e. too unlikely that we'll reintroduce that
>> exact bug.  It's not like it was a weird case I didn't think of).
> Alright, pushed to emacs-29. It's a cheap test and offers at least some kind
> of protection in the event that someone undoes your handiwork. Such things
> do happen after all.

I marked the backtracking test as failing because the "real" fix wil
likely be too risky to put onto `emacs-29` (at least for now).

>> Let's see if I can finagle something.
> I liked your previous optimisation, so if you could finagle it back without
> breaking anything that would be pukka.

WDYT of the approach below?
You can ignore the `mutually_exclusive_(charset|exactn)` thingies which
just move code around (it's necessary for the patch).

It's a bit ugly because the actual assumptions on which it relies aren't
spelled out explicitly (and even less assert-checked at run time).

The basic idea is that `done` points to the beginning of the "current
loop": as long as we move forward we presume we may still be in the
current loop, and when we find a jump backward it's either a jump to the
beginning of a new (nested/further) loop (so we move `done`) or a jump
to the same loop or to some earlier loop (which we presumably handle
elsewhere).

I also tried a safer option where we do:

        return ((p2 < done ? false
                 : p2 == done ? true
                 : mutually_exclusive_aux (bufp, p1, p2,
                                           p2 > p2_orig ? done : p2))
                && (p2_other < done ? false
                    : p2_other == done ? true
                    : mutually_exclusive_aux (bufp, p1, p2_other,
                                              p2_other > p2_orig
                                              ? done : p2_other)));

i.e. we only consider `done` itself as "already checked", which should
definitely be safe.  It also seems to be sufficient to handle things
like:

    (should (looking-at "x*\\(=+?\\|h\\)+"))

Adding an `assert (p2 >= done)` confirms that this does happen, so
whether we return true or false when `p2 < done` does matter, so I guess
we should go with the safer option unless we can really convince
ourselves that the more optimistic option is also correct.

Then again, maybe we should bite the bullet and actually keep track of
the positions already visited, so we don't need any "fancy" argument.


        Stefan


diff --git a/src/regex-emacs.c b/src/regex-emacs.c
index 7e75f0ac597..0d3cf39d619 100644
--- a/src/regex-emacs.c
+++ b/src/regex-emacs.c
@@ -3643,19 +3643,125 @@ execute_charset (re_char **pp, int c, int corig, bool 
unibyte,
   return not;
 }
 
+/* Case where `p2` points to an `exactn`.  */
+static bool
+mutually_exclusive_exactn (struct re_pattern_buffer *bufp, re_char *p1,
+                          re_char *p2)
+{
+  bool multibyte = RE_MULTIBYTE_P (bufp);
+  int c
+    = (re_opcode_t) *p2 == endline ? '\n'
+      : RE_STRING_CHAR (p2 + 2, multibyte);
+
+  if ((re_opcode_t) *p1 == exactn)
+    {
+      if (c != RE_STRING_CHAR (p1 + 2, multibyte))
+       {
+         DEBUG_PRINT ("  '%c' != '%c' => fast loop.\n", c, p1[2]);
+         return true;
+       }
+    }
+
+  else if ((re_opcode_t) *p1 == charset
+          || (re_opcode_t) *p1 == charset_not)
+    {
+      if (!execute_charset (&p1, c, c, !multibyte || ASCII_CHAR_P (c),
+                            Qnil))
+       {
+         DEBUG_PRINT ("         No match => fast loop.\n");
+         return true;
+       }
+    }
+  else if ((re_opcode_t) *p1 == anychar
+          && c == '\n')
+    {
+      DEBUG_PRINT ("   . != \\n => fast loop.\n");
+      return true;
+    }
+  return false;
+}
+
+/* Case where `p2` points to an `charset`.  */
+static bool
+mutually_exclusive_charset (struct re_pattern_buffer *bufp, re_char *p1,
+                           re_char *p2)
+{
+  /* It is hard to list up all the character in charset
+     P2 if it includes multibyte character.  Give up in
+     such case.  */
+  if (!RE_MULTIBYTE_P (bufp) || !CHARSET_RANGE_TABLE_EXISTS_P (p2))
+    {
+      /* Now, we are sure that P2 has no range table.
+            So, for the size of bitmap in P2, 'p2[1]' is
+            enough.  But P1 may have range table, so the
+            size of bitmap table of P1 is extracted by
+            using macro 'CHARSET_BITMAP_SIZE'.
+
+            In a multibyte case, we know that all the character
+            listed in P2 is ASCII.  In a unibyte case, P1 has only a
+            bitmap table.  So, in both cases, it is enough to test
+            only the bitmap table of P1.  */
+
+      if ((re_opcode_t) *p1 == charset)
+       {
+         int idx;
+         /* We win if the charset inside the loop
+                has no overlap with the one after the loop.  */
+         for (idx = 0;
+               (idx < (int) p2[1]
+                && idx < CHARSET_BITMAP_SIZE (p1));
+               idx++)
+           if ((p2[2 + idx] & p1[2 + idx]) != 0)
+             break;
+
+         if (idx == p2[1]
+             || idx == CHARSET_BITMAP_SIZE (p1))
+           {
+             DEBUG_PRINT ("     No match => fast loop.\n");
+             return true;
+           }
+       }
+      else if ((re_opcode_t) *p1 == charset_not)
+       {
+         int idx;
+         /* We win if the charset_not inside the loop lists
+                every character listed in the charset after.  */
+         for (idx = 0; idx < (int) p2[1]; idx++)
+           if (! (p2[2 + idx] == 0
+                  || (idx < CHARSET_BITMAP_SIZE (p1)
+                      && ((p2[2 + idx] & ~ p1[2 + idx]) == 0))))
+             break;
+
+         if (idx == p2[1])
+           {
+             DEBUG_PRINT ("     No match => fast loop.\n");
+             return true;
+           }
+       }
+    }
+  return false;
+}
+
 /* True if "p1 matches something" implies "p2 fails".  */
+/* Avoiding inf-loops:
+   We're trying to follow all paths reachable from `p2`, but since some
+   loops can match the empty string, this can loop back to `p2`.
+   To avoid inf-looping, we rely on a lexicographic ordering using `done`
+   and `p2`: at every recursion, either `done` is larger, or it
+   is unchanged and `p2` is larger.  */
 static bool
-mutually_exclusive_p (struct re_pattern_buffer *bufp, re_char *p1,
-                     re_char *p2)
+mutually_exclusive_aux (struct re_pattern_buffer *bufp, re_char *p1,
+                       re_char *p2, re_char *done)
 {
   re_opcode_t op2;
-  bool multibyte = RE_MULTIBYTE_P (bufp);
   unsigned char *pend = bufp->buffer + bufp->used;
   re_char *p2_orig = p2;
 
   eassert (p1 >= bufp->buffer && p1 < pend
           && p2 >= bufp->buffer && p2 <= pend);
 
+  eassert (p2 >= done);
+
   /* Skip over open/close-group commands.
      If what follows this loop is a ...+ construct,
      look at what begins its body, since we will have to
@@ -3684,98 +3790,14 @@ mutually_exclusive_p (struct re_pattern_buffer *bufp, 
re_char *p1,
 
     case endline:
     case exactn:
-      {
-       int c
-         = (re_opcode_t) *p2 == endline ? '\n'
-         : RE_STRING_CHAR (p2 + 2, multibyte);
-
-       if ((re_opcode_t) *p1 == exactn)
-         {
-           if (c != RE_STRING_CHAR (p1 + 2, multibyte))
-             {
-               DEBUG_PRINT ("  '%c' != '%c' => fast loop.\n", c, p1[2]);
-               return true;
-             }
-         }
-
-       else if ((re_opcode_t) *p1 == charset
-                || (re_opcode_t) *p1 == charset_not)
-         {
-           if (!execute_charset (&p1, c, c, !multibyte || ASCII_CHAR_P (c),
-                                  Qnil))
-             {
-               DEBUG_PRINT ("   No match => fast loop.\n");
-               return true;
-             }
-         }
-       else if ((re_opcode_t) *p1 == anychar
-                && c == '\n')
-         {
-           DEBUG_PRINT ("   . != \\n => fast loop.\n");
-           return true;
-         }
-      }
-      break;
+      return mutually_exclusive_exactn (bufp, p1, p2);
 
     case charset:
       {
        if ((re_opcode_t) *p1 == exactn)
-         /* Reuse the code above.  */
-         return mutually_exclusive_p (bufp, p2, p1);
-
-      /* It is hard to list up all the character in charset
-        P2 if it includes multibyte character.  Give up in
-        such case.  */
-      else if (!multibyte || !CHARSET_RANGE_TABLE_EXISTS_P (p2))
-       {
-         /* Now, we are sure that P2 has no range table.
-            So, for the size of bitmap in P2, 'p2[1]' is
-            enough.  But P1 may have range table, so the
-            size of bitmap table of P1 is extracted by
-            using macro 'CHARSET_BITMAP_SIZE'.
-
-            In a multibyte case, we know that all the character
-            listed in P2 is ASCII.  In a unibyte case, P1 has only a
-            bitmap table.  So, in both cases, it is enough to test
-            only the bitmap table of P1.  */
-
-         if ((re_opcode_t) *p1 == charset)
-           {
-             int idx;
-             /* We win if the charset inside the loop
-                has no overlap with the one after the loop.  */
-             for (idx = 0;
-                  (idx < (int) p2[1]
-                   && idx < CHARSET_BITMAP_SIZE (p1));
-                  idx++)
-               if ((p2[2 + idx] & p1[2 + idx]) != 0)
-                 break;
-
-             if (idx == p2[1]
-                 || idx == CHARSET_BITMAP_SIZE (p1))
-               {
-                 DEBUG_PRINT ("         No match => fast loop.\n");
-                 return true;
-               }
-           }
-         else if ((re_opcode_t) *p1 == charset_not)
-           {
-             int idx;
-             /* We win if the charset_not inside the loop lists
-                every character listed in the charset after.  */
-             for (idx = 0; idx < (int) p2[1]; idx++)
-               if (! (p2[2 + idx] == 0
-                      || (idx < CHARSET_BITMAP_SIZE (p1)
-                          && ((p2[2 + idx] & ~ p1[2 + idx]) == 0))))
-                 break;
-
-             if (idx == p2[1])
-               {
-                 DEBUG_PRINT ("         No match => fast loop.\n");
-                 return true;
-               }
-             }
-         }
+         return mutually_exclusive_exactn (bufp, p2, p1);
+       else
+         return mutually_exclusive_charset (bufp, p1, p2);
       }
       break;
 
@@ -3783,9 +3805,9 @@ mutually_exclusive_p (struct re_pattern_buffer *bufp, 
re_char *p1,
       switch (*p1)
        {
        case exactn:
+         return mutually_exclusive_exactn (bufp, p2, p1);
        case charset:
-         /* Reuse the code above.  */
-         return mutually_exclusive_p (bufp, p2, p1);
+         return mutually_exclusive_charset (bufp, p2, p1);
        case charset_not:
          /* When we have two charset_not, it's very unlikely that
             they don't overlap.  The union of the two sets of excluded
@@ -3830,11 +3852,18 @@ mutually_exclusive_p (struct re_pattern_buffer *bufp, 
re_char *p1,
         int mcnt;
        p2++;
        EXTRACT_NUMBER_AND_INCR (mcnt, p2);
-       /* Don't just test `mcnt > 0` because non-greedy loops have
-          their test at the end with an unconditional jump at the start.  */
-       if (p2 + mcnt > p2_orig) /* Ensure forward progress.  */
-         return (mutually_exclusive_p (bufp, p1, p2)
-                 && mutually_exclusive_p (bufp, p1, p2 + mcnt));
+       re_char *p2_other = p2 + mcnt;
+       /* Presumably, any position up to `done` should be a position we
+          already considered elsewhere (because our state machines are not
+          arbitrary: they consists of syntaxically nested loops with limited
+          control flow), so we can consider those back jumps as mutually
+          exclusive here.  */
+       return ((p2 <= done
+                || mutually_exclusive_aux (bufp, p1, p2,
+                                           p2 > p2_orig ? done : p2))
+               && (p2_other <= done
+                   || mutually_exclusive_aux (bufp, p1, p2_other,
+                                              p2_other > p2_orig ? done : 
p2_other)));
        break;
       }
 
@@ -3846,6 +3875,12 @@ mutually_exclusive_p (struct re_pattern_buffer *bufp, 
re_char *p1,
   return false;
 }
 
+static bool
+mutually_exclusive_p (struct re_pattern_buffer *bufp, re_char *p1,
+                     re_char *p2)
+{
+  return mutually_exclusive_aux (bufp, p1, p2, min (p2, p1));
+}
 
 /* Matching routines.  */
 






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