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[Adonthell-artwork] Waste's Edge graphics
From: |
Kai Sterker |
Subject: |
[Adonthell-artwork] Waste's Edge graphics |
Date: |
Mon, 25 May 2009 21:42:08 +0200 |
I think I'll go ahead and turn the graphics that grumbel provided so
far into usable map objects. I am just a bit unsure where to put them.
The sources should probably go into adonthell-gfx, but I am unsure
about the processed PNGs, sprites and shapes.
Right now I am leaning towards putting them into wastesedge (possibly
a branch for now). That would allow to replace the v0.3 map objects
one by one, so that we get a good idea what has been completed and
what still needs doing.
Even though there are only about a dozen files right now, it'll still
take a while to process them and then manually create sprite and shape
files for each PNG. So don't expect quick results, but I'd like to do
a couple each day, as a little distraction when I'm fed up with
coding. So hopefully by the time the map editor becomes actually
usable, we have at least a small set of objects to actually build
with.
Comments and help welcome!
Kai
- [Adonthell-artwork] Waste's Edge graphics,
Kai Sterker <=