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all.html malware-apple.html malware-games.html proprietary-addict...


From: Diff Report
Subject: all.html malware-apple.html malware-games.html proprietary-addict...
Date: Tue, 12 Dec 2023 00:03:31 -0500

Modified:

    all.html
    malware-apple.html
    malware-games.html
    proprietary-addictions.html
    proprietary-surveillance.html

diff -rNU2 all.html all.html
--- all.html    2023-12-10 05:02:15.086559602 +0000
+++ all.html    2023-12-12 05:03:31.167948025 +0000
@@ -524,6 +524,6 @@
 encoding='none' var='PUB' --></small>
     <p><a
-    
href="https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558";>
-    The iMonsters' app store client programs collect many kinds of data</a>
+    
href="https://web.archive.org/web/20230101185726/https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558";>
+    The iMonster app store client programs collect many kinds of data</a>
     about the user's actions and private communications. &ldquo;Do not
     track&rdquo; options are available, but tracking doesn't stop if
@@ -4892,5 +4892,5 @@
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2023/12/09 13:17:51 $
+$Date: 2023/12/11 11:24:52 $
 <!-- timestamp end -->
 </p>
diff -rNU2 malware-apple.html malware-apple.html
--- malware-apple.html  2023-12-10 05:02:15.098559594 +0000
+++ malware-apple.html  2023-12-12 05:03:31.175948014 +0000
@@ -962,6 +962,6 @@
     --><!--#echo encoding="none" var="DATE" -->
     <p><a
-    
href="https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558";>
-    The iMonsters' app store client programs collect many kinds of data</a>
+    
href="https://web.archive.org/web/20230101185726/https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558";>
+    The iMonster app store client programs collect many kinds of data</a>
     about the user's actions and private communications. &ldquo;Do not
     track&rdquo; options are available, but tracking doesn't stop if
@@ -1403,5 +1403,5 @@
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2023/12/02 13:43:28 $
+$Date: 2023/12/11 11:24:52 $
 <!-- timestamp end -->
 </p>
diff -rNU2 malware-games.html malware-games.html
--- malware-games.html  2023-12-10 05:02:15.110559587 +0000
+++ malware-games.html  2023-12-12 05:03:31.187947996 +0000
@@ -50,6 +50,6 @@
 <div class="article">
 <p>Among the numerous malicious functionalities that are found in games,
-<a href="/proprietary/proprietary-addictions.html#addictiveness">
-addictiveness</a> may be the worst, because it doesn't only affect users
+<strong><a href="/proprietary/proprietary-addictions.html#addictiveness">
+addictiveness</a></strong> may be the worst, because it doesn't only affect 
users
 materially, but also psychologically.</p>
 
@@ -547,5 +547,5 @@
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2023/09/02 12:40:51 $
+$Date: 2023/12/11 16:54:29 $
 <!-- timestamp end -->
 </p>
diff -rNU2 proprietary-addictions.html proprietary-addictions.html
--- proprietary-addictions.html 2023-12-10 05:02:15.126559577 +0000
+++ proprietary-addictions.html 2023-12-12 05:03:31.203947972 +0000
@@ -119,18 +119,27 @@
     rewards, and also on the basic instinct of people to collect items.</li>
 
-    <li>The developers of gratis
-    mobile games apply the techniques described above to <a
+    <li>The developers of gratis (&ldquo;free-to-play&rdquo;) games
+    apply the techniques described above to <a
     href="https://www.psychguides.com/interact/the-psychology-of-freemium/";>
-    turn their products into slot machines</a>. This is clearly
-    described in an infographic. The revenue generated by these games
-    is directly related to the number of strongly addicted gamers
-    (called &ldquo;whales&rdquo;) and to the amount of money they are
-    willing to spend. Thus developers carefully study the behavior of
-    millions of users to increase the addictiveness of their games.</li>
+    turn their products into slot machines</a>. This is clearly described
+    in an infographic. The revenue generated by these games is directly
+    related to the number of strongly addicted gamers (called &ldquo;<a
+    
href="https://www.gamedeveloper.com/business/chasing-the-whale-examining-the-ethics-of-free-to-play-games";>whales</a>&rdquo;),
+    and to the amount of money they are willing to spend. Thus developers
+    carefully study the behavior of millions of users to increase the
+    addictiveness of their games, and apply <a
+    
href="https://www.uxreviewer.com/home/2019/3/7/5-incredibly-powerful-monetisation-patterns-using-behavioural-economics-in-ux-design";>
+    classical marketing techniques</a> such as the decoy effect to squeeze
+    as much money as possible from gamers.</li>
+
+    <li><a href="https://keepthescore.com/blog/posts/leaderboards-in-gaming/";>
+    Leader boards</a> can increase addictiveness, because some people are
+    so eager to see their name at the top of the board that they will
+    spend an unreasonable amount of time playing.</li>
  </ul>
 
- <p><small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to
-    mean &ldquo;zero price.&rdquo;  We recommend saying &ldquo;gratis&rdquo;
-    instead.)</small></p>
+ <p><small>(Unfortunately, some of the articles referenced above use
+    &ldquo;free&rdquo; to mean &ldquo;zero price.&rdquo;  We recommend
+    saying &ldquo;gratis&rdquo; instead.)</small></p>
 
  <p>However, the addictiveness of a game is
@@ -438,5 +447,5 @@
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2023/08/19 09:22:26 $
+$Date: 2023/12/11 16:53:30 $
 <!-- timestamp end -->
 </p>
diff -rNU2 proprietary-surveillance.html proprietary-surveillance.html
--- proprietary-surveillance.html       2023-12-10 05:02:15.170559550 +0000
+++ proprietary-surveillance.html       2023-12-12 05:03:31.251947902 +0000
@@ -756,6 +756,6 @@
     --><!--#echo encoding="none" var="DATE" -->
     <p><a
-    
href="https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558";>
-    The iMonsters' app store client programs collect many kinds of data</a>
+    
href="https://web.archive.org/web/20230101185726/https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558";>
+    The iMonster app store client programs collect many kinds of data</a>
     about the user's actions and private communications. &ldquo;Do not
     track&rdquo; options are available, but tracking doesn't stop if
@@ -4272,5 +4272,5 @@
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2023/12/02 13:43:28 $
+$Date: 2023/12/11 11:24:52 $
 <!-- timestamp end -->
 </p>



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