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all.html malware-apple.html malware-games.html proprietary-addict...
From: |
Diff Report |
Subject: |
all.html malware-apple.html malware-games.html proprietary-addict... |
Date: |
Tue, 12 Dec 2023 00:03:31 -0500 |
Modified:
all.html
malware-apple.html
malware-games.html
proprietary-addictions.html
proprietary-surveillance.html
diff -rNU2 all.html all.html
--- all.html 2023-12-10 05:02:15.086559602 +0000
+++ all.html 2023-12-12 05:03:31.167948025 +0000
@@ -524,6 +524,6 @@
encoding='none' var='PUB' --></small>
<p><a
-
href="https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558">
- The iMonsters' app store client programs collect many kinds of data</a>
+
href="https://web.archive.org/web/20230101185726/https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558">
+ The iMonster app store client programs collect many kinds of data</a>
about the user's actions and private communications. “Do not
track” options are available, but tracking doesn't stop if
@@ -4892,5 +4892,5 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2023/12/09 13:17:51 $
+$Date: 2023/12/11 11:24:52 $
<!-- timestamp end -->
</p>
diff -rNU2 malware-apple.html malware-apple.html
--- malware-apple.html 2023-12-10 05:02:15.098559594 +0000
+++ malware-apple.html 2023-12-12 05:03:31.175948014 +0000
@@ -962,6 +962,6 @@
--><!--#echo encoding="none" var="DATE" -->
<p><a
-
href="https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558">
- The iMonsters' app store client programs collect many kinds of data</a>
+
href="https://web.archive.org/web/20230101185726/https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558">
+ The iMonster app store client programs collect many kinds of data</a>
about the user's actions and private communications. “Do not
track” options are available, but tracking doesn't stop if
@@ -1403,5 +1403,5 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2023/12/02 13:43:28 $
+$Date: 2023/12/11 11:24:52 $
<!-- timestamp end -->
</p>
diff -rNU2 malware-games.html malware-games.html
--- malware-games.html 2023-12-10 05:02:15.110559587 +0000
+++ malware-games.html 2023-12-12 05:03:31.187947996 +0000
@@ -50,6 +50,6 @@
<div class="article">
<p>Among the numerous malicious functionalities that are found in games,
-<a href="/proprietary/proprietary-addictions.html#addictiveness">
-addictiveness</a> may be the worst, because it doesn't only affect users
+<strong><a href="/proprietary/proprietary-addictions.html#addictiveness">
+addictiveness</a></strong> may be the worst, because it doesn't only affect
users
materially, but also psychologically.</p>
@@ -547,5 +547,5 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2023/09/02 12:40:51 $
+$Date: 2023/12/11 16:54:29 $
<!-- timestamp end -->
</p>
diff -rNU2 proprietary-addictions.html proprietary-addictions.html
--- proprietary-addictions.html 2023-12-10 05:02:15.126559577 +0000
+++ proprietary-addictions.html 2023-12-12 05:03:31.203947972 +0000
@@ -119,18 +119,27 @@
rewards, and also on the basic instinct of people to collect items.</li>
- <li>The developers of gratis
- mobile games apply the techniques described above to <a
+ <li>The developers of gratis (“free-to-play”) games
+ apply the techniques described above to <a
href="https://www.psychguides.com/interact/the-psychology-of-freemium/">
- turn their products into slot machines</a>. This is clearly
- described in an infographic. The revenue generated by these games
- is directly related to the number of strongly addicted gamers
- (called “whales”) and to the amount of money they are
- willing to spend. Thus developers carefully study the behavior of
- millions of users to increase the addictiveness of their games.</li>
+ turn their products into slot machines</a>. This is clearly described
+ in an infographic. The revenue generated by these games is directly
+ related to the number of strongly addicted gamers (called “<a
+
href="https://www.gamedeveloper.com/business/chasing-the-whale-examining-the-ethics-of-free-to-play-games">whales</a>”),
+ and to the amount of money they are willing to spend. Thus developers
+ carefully study the behavior of millions of users to increase the
+ addictiveness of their games, and apply <a
+
href="https://www.uxreviewer.com/home/2019/3/7/5-incredibly-powerful-monetisation-patterns-using-behavioural-economics-in-ux-design">
+ classical marketing techniques</a> such as the decoy effect to squeeze
+ as much money as possible from gamers.</li>
+
+ <li><a href="https://keepthescore.com/blog/posts/leaderboards-in-gaming/">
+ Leader boards</a> can increase addictiveness, because some people are
+ so eager to see their name at the top of the board that they will
+ spend an unreasonable amount of time playing.</li>
</ul>
- <p><small>(Unfortunately, the last two articles use “free” to
- mean “zero price.” We recommend saying “gratis”
- instead.)</small></p>
+ <p><small>(Unfortunately, some of the articles referenced above use
+ “free” to mean “zero price.” We recommend
+ saying “gratis” instead.)</small></p>
<p>However, the addictiveness of a game is
@@ -438,5 +447,5 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2023/08/19 09:22:26 $
+$Date: 2023/12/11 16:53:30 $
<!-- timestamp end -->
</p>
diff -rNU2 proprietary-surveillance.html proprietary-surveillance.html
--- proprietary-surveillance.html 2023-12-10 05:02:15.170559550 +0000
+++ proprietary-surveillance.html 2023-12-12 05:03:31.251947902 +0000
@@ -756,6 +756,6 @@
--><!--#echo encoding="none" var="DATE" -->
<p><a
-
href="https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558">
- The iMonsters' app store client programs collect many kinds of data</a>
+
href="https://web.archive.org/web/20230101185726/https://gizmodo.com/apple-iphone-analytics-tracking-even-when-off-app-store-1849757558">
+ The iMonster app store client programs collect many kinds of data</a>
about the user's actions and private communications. “Do not
track” options are available, but tracking doesn't stop if
@@ -4272,5 +4272,5 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2023/12/02 13:43:28 $
+$Date: 2023/12/11 11:24:52 $
<!-- timestamp end -->
</p>
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