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Re: [paragui-users] PARAGUI AND KYRA ENGINE
From: |
Eric Ross |
Subject: |
Re: [paragui-users] PARAGUI AND KYRA ENGINE |
Date: |
Sat, 17 Aug 2002 18:29:58 -0400 (CLT) |
On 12 Aug 2002, Robby Dermody wrote:
> I will be integrating these too. I don't have much experience in this
> area, but AFAIK, you shouldn't use the Paragui run loop function,
> instead you need to make your own run loop and process both Kyra and
> ParaGUI messages from that.
>
> > > Are there some way to use both Paragui and Kyra
> > > Sprites under the same
> > > program?
> > >
> > > I tried to use it together, but the Paragui "Run"
> > > block the Kyra sprite
> > > moves and I cant find a reasonable way to avoid it.
What about maybe using EnableAppIdleCalls() to activate the call to
eventIdle in the PG_App ? This is maybe easier than rewrite the complete
event loop.
Have fun.
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