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Re: Sudoku solver


From: Etienne Grossmann
Subject: Re: Sudoku solver
Date: Sun, 1 Jan 2006 18:35:05 -0500
User-agent: Mutt/1.4.2.1i


On Sat, Dec 31, 2005 at 09:28:58PM -0500, Paul Kienzle wrote:
# Hmmm... That's the second posted sudoku solver.  Does that mean it is

  Right! 

http://www.octave.org/mailing-lists/help-octave/2005/2722

I had missed that one - didn't know about sudoku until last week.
I'll try Pasquale's code - so much for my "utility" good resolution!

  Cheers,

  Etienne

# time to add it to octave-forge/main/games?
# 
# - Paul
# 
# On Dec 31, 2005, at 2:55 PM, Etienne Grossmann wrote:
# 
# >
# >  Hi All,
# >
# >here is a sudoku solver I wrote recently. I tried it on just 3 probs,
# >the last ones from The Providence Journal, which it seems to solve.
# >
# >## [output,feasible] = sudoku (input) - Try to solve a sudoku problem
# >##
# >## This function applies brutish force and may or may not work 
# >properly. The
# >## method (1) excludes impossible values of cells within each group 
# >(row,
# >## column and 3x3 block), (2) deduces the value of a cell that is the 
# >only
# >## one to be able to assume that value within a group and (3) makes 
# >guesses
# >## and sees where they lead (depth-first search). Does not check for
# >## unicity. May or may not detect unsolvalble cases properly.
# >##
# >## Please report success/failure to me <address@hidden>.
# >##
# >## input   : 9 x 9 : initial grid w/ unknown values set to 0.
# >##
# >## output  : 9 x 9 : final grid.
# >## feasible: true if a solution was found, 0 otherwise.
# >
# >  Good resolution for 2006: Do more useful things than the above!
# >
# >  Cheers,
# >
# >  Etienne
# >
# >-- 
# >Etienne Grossmann ------ http://www.cs.uky.edu/~etienne
# ><sudoku.m>
# 

-- 
Etienne Grossmann ------ http://www.cs.uky.edu/~etienne



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