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[PATCH] Speed up stage0 bootstrap build using prebuilts
From: |
Jonas Hahnfeld |
Subject: |
[PATCH] Speed up stage0 bootstrap build using prebuilts |
Date: |
Thu, 04 Jan 2024 11:57:56 +0100 |
User-agent: |
Evolution 3.50.2 |
From 95f15821c535537c7ad4fdae1988855314d56ece Mon Sep 17 00:00:00 2001
From: Jonas Hahnfeld <hahnjo@hahnjo.de>
Date: Thu, 4 Jan 2024 11:44:55 +0100
Subject: [PATCH] Speed up stage0 bootstrap build using prebuilts
Use prebuilt bytecode of ice-9/eval.go and others for all of stage0,
it is optimized and evaluation is much faster. In my environment,
this speeds up the build of guile-3.0.9 from around 29 minutes to
only 19 minutes.
* meta/build-env.in: In stage0, prefer prebuilt bytecode over just
compiled stage0 files.
---
meta/build-env.in | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/meta/build-env.in b/meta/build-env.in
index bdc88ded4..446a536af 100644
--- a/meta/build-env.in
+++ b/meta/build-env.in
@@ -58,7 +58,7 @@ then
fi
export GUILE_LOAD_PATH
case "$GUILE_BOOTSTRAP_STAGE" in
- stage0)
GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage0:${top_srcdir}/prebuilt/@SCM_PREBUILT_BINARIES@"
;;
+ stage0)
GUILE_LOAD_COMPILED_PATH="${top_srcdir}/prebuilt/@SCM_PREBUILT_BINARIES@:${top_builddir}/stage0"
;;
stage1)
GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage1:${top_builddir}/stage0" ;;
stage2) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage1" ;;
*)
GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage2:${top_builddir}/guile-readline"
;;
--
2.43.0
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