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Re: [Enigma-devel] 64x64 Tilesets


From: Evan McGurrin
Subject: Re: [Enigma-devel] 64x64 Tilesets
Date: Thu, 4 Apr 2013 15:01:50 -0700 (PDT)

Hi, I have been a fan of Enigma for years. I am now a graphic designer. If I were to make a whole new tileset, how hard would it be to add a 'theme' option in the settings? I could work on making larger versions of what already exsists, But starting from scratch with SVG and later adding pixel effects after conversion, might be a nice possibility. If I could change tilesets on the fly, I would LOVE to design a new tileset.

Anyway, I'm willing to do any work that is required.

Oh, and also: would 128 and 256 be nice? If I'm doing the work, I may as well do it once. My idea: Convert the whole tileset to vector (rather easy for me) for the base images, and add pixel effects afterwards.

Would that work?

~Evan

From: Raoul <address@hidden>
To: Sigma <address@hidden>; Enigma-devel mailing list <address@hidden>
Sent: Thursday, April 4, 2013 5:15 PM
Subject: Re: [Enigma-devel] [Enigma-announce] Enigma-announce Digest, Vol 13, Issue 3

Hi,


> Have you considered using an SVG format instead? They can be scaled
> without loss of quality.

Sure. There is probably even an old thread on the devel ML about this.
However, just scaling the graphics is not enough. If we want to provide
good looking image tiles ranging from gfx16 up to gfx64 or even gfx80 then
there should be a different level of details depending on the resolution.

Additionally, vector graphics will get difficult for some of the effects
where many different gradients and spots enter.

But I encourage everyone to try, we can always convert an svg into
the png files ...


-- Raoul

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