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Re: [Enigma-devel] Re: Newly ordered levels


From: Tacvek
Subject: Re: [Enigma-devel] Re: Newly ordered levels
Date: Mon, 6 Mar 2006 23:12:46 -0500


----- Original Message ----- From: "Ronald Lamprecht" <address@hidden>
To: "Erich Schubert" <address@hidden>
Cc: <address@hidden>
Sent: Monday, March 06, 2006 3:49 PM
Subject: Re: [Enigma-devel] Re: Newly ordered levels

For a future network 2-player game option it will be essential that both players use compatible game engines and level versions.

really?

AIUI there wold not be a need for the levels to be in sync. This is because the way the server-client split was designed, only one of the the two would be running the underlying engine. The other player would be running just the client end of Enigma, which would be sending information about input to the server,
and displaying images/playing sounds when the server commands it to.
If that model is kept then it would be entirely possible to be playing levels that are part of a levelset you do not have locally.
(The other player would be the server).

But there is no disputing that the main nigma executable would need compatability.




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